Take gamification, introduce it to a classroom full of eager students, and you've got a new innovative way to educate students. Gami-what? If you have no idea what gamification is, it might help to start off by reading our previous post, the benefits of gamification in your experiential campaign. Over there, we cover what gamification is, and how it can enhance brand campaigns through its implementation.
In this post, we'll introduce gamification in the classroom, and how it can enrich student learning, and improve student-teacher relationships. We'll also go over how you can start applying the concept, and how you can effectively gamify using Social Scavenger. Interested? Well then keep reading.
A breakthrough way to educate through a whole new level
In a hectic classroom full of students with their own set of interests and own pace of learning, how will you effectively measure a student's understanding of the school material- and how can you nurture it? Gamification; an organized effective way to connect deeper with your students, and unleash their desire for learning through challenges, encouragement, and awards.
Harness the appealing qualities of gaming while fuelling enthusiastic education
Gamification practices the elements of gaming to encourage particular behaviours of students, and to reach a desired objection (like a better grasp of course material.) Gamification still allows teachers to continue with their lesson plans, but activates the features of gamification to promote a student's yearning to learn- all while keeping their interests stimulated. One of the greatest features that gamification promotes? Instant reward for a student's accomplishments, and recognizing their progress. Another degree of acknowledgement to boost morale. Why not use an activity (such as playing) as a channel and platform for them to better learn course material?
Use of new age technology, and a new way of engagement, and your students will focus better through platform they're more familiar with. Features and elements in your game, will enhance learning and ignite drive in each and every student. Rather than assigning students 'homework', teachers can set goals to achieve using technology. A given motive with an end goal will engrain new content better, and lets students apply the knowledge they know.
Why should I use gamification in my classroom?
Taking learning outside the classroom, without the moaning and groaning
Gamification assists in extending education outside of the classroom (the kind that doesn't feel like groan-inducing homework.) This allows students to continue learning, even at home.
Give parents a better insight on their children's education
With gamification features, not only will student get a better, more thorough understanding of the material, they will become more excited to demonstrate their understanding of the lesson. Parents bugging you about what their children are learning in school? This is a great solution to give parents an insight on the progress of their children. Moderators can give access to parents so they too get involved with the student's academic growth.
More room for collaboration with other students
It's a way for students to work with others through collaborative effort. Display an end goal for students to work towards and reward them of their efforts. The app creates teams and team names so students can work towards achieving their goals together.
Use it during school trips and outings to demonstrate knowledge
Create "games" to take along during school excursions to a museum or exhibition. Allow students to display their discoveries during educational outings, without toting around that loose piece of paper (one that will guaranteed get damaged or lost by the end of the day.) Gamification becomes an all-in-one activity solution, with easy-to-read end results for students and teachers.